Rome

Trajan

Uniques and adjacency effects read from the game data.

Victory focusDominationScience

Kit at a glance

Trajan's Rome is the widest empire done right: every new city starts with a free monument and connects to the capital by road, baths keep housing ahead of growth, and legions secure the frontier. Nothing flashy — everything works.

Opening: the first 60 turns

Trajan wants Settlers earlier than almost any leader: Scout, Settler, Settler, Warrior is a sound opening because the free Monument and the road back to the capital make every new city self-sufficient from its first turn. Target five cities by turn 60, spaced so each falls within road range of the capital, and let the Colonization card from Early Empire carry the sixth and seventh. Tech order should be Animal Husbandry and Mining for the Builders, then Bronze Working, then Iron Working around turn 45 for a single Legion wave against the closest rival. Engineering is the follow-up, not a detour: Baths are Aqueducts with extra housing and an amenity, and one in each river city removes the growth ceiling that usually punishes a Rome that expands this fast. Culture outpaces science all game by design.

Unique to this civilization

  • District

    Bath

    Replaces Aqueduct

    Technology: Engineering

  • Unit

    Legion

    Replaces Swordsman

    Technology: Iron Working

Adjacency effects

No adjacency bonus — standard district rules apply.

Try Trajan in the adjacency calculator →

How to play it

Settle relentlessly — each city is born productive, so the usual wide-empire lag doesn't apply. Keep domestic routes weaving the road network, and use the legion window for one solid conquest push. A safe, powerful pick on any map.

Victory paths

Trajan wins domination by weight rather than by a single window. The Legion push takes one neighbor; after that Rome's road network lets a reinforcement built in the capital reach any front in a few turns, and the extra yields each city center carries make a twelve-city empire out-produce an eight-city one by more than the numbers suggest. Science follows almost automatically because every conquered city receives a Trading Post and its road, so it joins the culture and trade economy instead of sitting as dead weight. A culture victory is credible late through sheer count of Theater Squares, but tourism needs deliberate wonders and Great Works that the kit does not supply. Decide at Nationalism: if the map is half Roman, keep conquering; if it is not, the largest science empire on the board is still yours.

Synergies: city-states, wonders, policies

Trajan pairs with anything that scales per city. Among city-states, Valletta and Kabul suit the Legion phase, while Hattusa and Zanzibar hand a wide empire the strategic and luxury resources it cannot always settle. The Colosseum is the wonder built for this leader, spreading amenities across all those cities in range, and Temple of Artemis in the capital covers early housing. Magnus is the first governor, planted in the capital while Settlers are pumped out, then handed to Pingala once the Campuses go up; Liang is worth an early promotion for the extra Builder charge that fuels the road-and-farm sprawl. Policy cards to hold: Colonization, Ilkum, Limes during the war, then Public Works and the housing cards. For pantheon, take Religious Settlements for the border push or Fertility Rites if the land is farmable.

Weaknesses and counters

The kit has no defensive tool and no late-game unique, so an opponent who survives the Legion window and out-techs Rome in the Renaissance faces a large but ordinary army. Loyalty is the structural risk: a wide empire with cities far from the capital invites flips from a rival running Amani or a stronger culture output, and Rome's Monuments alone do not fix it. Barbarian pressure on the sprawl is real because early Warriors are stretched across many cities. Typical mistakes are building Aqueducts out of habit instead of waiting for Baths, settling cities outside road range of the capital and losing the free connection, and delaying Political Philosophy so that the Legion war launches under Chiefdom without the Oligarchy strength bonus. Rome is also easy to read; neighbors wall up the moment Iron Working appears.

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Last reviewed: 2026-10-03