Civ 6 adjacency bonus chart

16 districts

Every adjacency bonus in one place — what each district gains from mountains, rivers, wonders, features and neighbouring districts. Values are read straight from the game's data files.

Need the total for a specific spot? Use the adjacency calculator to add up your own six tiles.

Campus

Science
Adjacency bonuses for Campus
Adjacent toBonus
Mountain+1
Great Barrier Reef+2
Geothermal Fissure+2
Pamukkale+2
Reef+2
Rainforest+1 per 2 tiles
Government Plaza+1
Any district+1 per 2 tiles

Holy Site

Faith
Adjacency bonuses for Holy Site
Adjacent toBonus
Mountain+1
Pamukkale+1
Woods+1 per 2 tiles
Natural wonder+2
Government Plaza+1
Any district+1 per 2 tiles

Commercial Hub

Gold
Adjacency bonuses for Commercial Hub
Adjacent toBonus
River+2
Pamukkale+2
Cothon+2
Harbor+2
Royal Navy Dockyard+2
Government Plaza+1
Any district+1 per 2 tiles

Harbor

Gold
Adjacency bonuses for Harbor
Adjacent toBonus
City Center+2
Government Plaza+1
Any district+1 per 2 tiles
Sea resource+1

Industrial Zone

Production
Adjacency bonuses for Industrial Zone
Adjacent toBonus
Aqueduct+2
Bath+2
Canal+2
Dam+2
Government Plaza+1
Any district+1 per 2 tiles
Quarry+1
Lumber Mill+1 per 2 tiles
Mine+1 per 2 tiles
Strategic resource+1

Theater Square

Culture
Adjacency bonuses for Theater Square
Adjacent toBonus
Pamukkale+2
World wonder+2
Copacabana+2
Entertainment Complex+2
Hippodrome+2
Street Carnival+2
Water Park+2
Government Plaza+1
Any district+1 per 2 tiles

Unique districts

These replace a standard district and are only available to one civilization.

Acropolis

CultureGreece · replaces Theater Square
Adjacency bonuses for Acropolis
Adjacent toBonus
Pamukkale+2
World wonder+2
Entertainment Complex+2
Water Park+2
City Center+1
Government Plaza+1
Any district+1

Cothon

GoldPhoenicia · replaces Harbor
Adjacency bonuses for Cothon
Adjacent toBonus
City Center+2
Government Plaza+1
Any district+1 per 2 tiles
Sea resource+1

Hansa

ProductionGermany · replaces Industrial Zone
Adjacency bonuses for Hansa
Adjacent toBonus
Aqueduct+2
Canal+2
Commercial Hub+2
Dam+2
Government Plaza+1
Any district+1 per 2 tiles
Any resource+1

Lavra

FaithRussia · replaces Holy Site
Adjacency bonuses for Lavra
Adjacent toBonus
Mountain+1
Pamukkale+1
Woods+1 per 2 tiles
Natural wonder+2
Government Plaza+1
Any district+1 per 2 tiles

Observatory

ScienceMaya · replaces Campus
Adjacency bonuses for Observatory
Adjacent toBonus
Great Barrier Reef+2
Pamukkale+2
Government Plaza+1
Any district+1 per 2 tiles
Plantation+2
Farm+1 per 2 tiles

Oppidum

ProductionGaul · replaces Industrial Zone
Adjacency bonuses for Oppidum
Adjacent toBonus
Government Plaza+1
Quarry+2
Strategic resource+2

Royal Navy Dockyard

GoldEngland · replaces Harbor
Adjacency bonuses for Royal Navy Dockyard
Adjacent toBonus
City Center+2
Government Plaza+1
Any district+1 per 2 tiles
Sea resource+1

Seowon

ScienceKorea · replaces Campus
Adjacency bonuses for Seowon
Adjacent toBonus
Base (the district itself)+4
Government Plaza+1
Any district-1

Suguba

GoldMali · replaces Commercial Hub
Adjacency bonuses for Suguba
Adjacent toBonus
River+2
Pamukkale+2
Holy Site+2
Lavra+2
Government Plaza+1
Any district+1 per 2 tiles

Thành

CultureVietnam · replaces Encampment
Adjacency bonuses for Thành
Adjacent toBonus
Any district+2

How to read this chart

“per 2 tiles” means you need two of that tile to get the bonus once — two adjacent districts give +1, not +2. A negative value reduces the yield: Korea's Seowon loses 1 science for each adjacent district.

Civilization and leader abilities can change these numbers (Japan, the Netherlands, Jadwiga and others). Those are applied in the calculator when you pick a leader, and listed on each civilization's page.