Scientific
Anshan
Suzerain and envoy bonuses summarised in our own words from the game data.
Suzerain bonus
+2 Science from each Great Work of Writing you have, and +1 Science from each Relic and Artifact.
Game data trace
MINOR_CIV_BABYLON_ARTIFACT_BONUS, MINOR_CIV_BABYLON_RELIC_BONUS, MINOR_CIV_BABYLON_WRITING_BONUSStrategy guide
Great Works of Writing become +2 Science each and artifacts +1, turning your culture collection into a research engine. Grab Great Writers even off-plan, run archaeologists aggressively, and the bonus can rival a Campus building by the late game.
Best civs & plans
Ideal for culture-science hybrid games — Sweden and Russia fill writing slots fast, and archaeology-heavy civs double-dip tourism and science from the same museums.
Envoy plan
Send the third envoy as soon as your first Great Writer is close, because the value starts the moment a Great Work of Writing sits in a slot. Anshan is scientific, so the ladder rewards Libraries at one envoy and Universities at three — buildings a science player already has — which means even a failed suzerainty bid returns something. Six envoys is a good target here since Research Labs benefit at the top tier and the same cities hold your museums. AI competition for scientific city-states is intense from the classical era onward; expect to need four or five envoys to hold it, and use Amani's two-envoy weight to avoid draining your pool. Envoys from Archaeology-era quests and the Great Writer patronage that this bonus encourages tend to arrive together, so bank them for Anshan.
Value by era
Nothing happens until you own a Great Work, so ancient-era suzerainty is pure preparation. The Classical and Medieval eras are when the first Writers arrive and two works in an Amphitheater already match a Library's output — a real edge that early. The Renaissance is the ramp: Great Writers come faster, Art Museums fill with paintings that do not count but Archaeological Museums fill with artifacts that do, and each dig site is worth a point of Science forever. The bonus peaks in the Industrial and Modern eras, when a culture-science hybrid holds a dozen writings and a few museums of artifacts, and it never declines because works are never lost. Grabbing Anshan late is sensible only if you already hold a large collection; otherwise the runway is too short.
Pitfalls and how to protect it
The easiest mistake is trading Great Works away for Gold or swapping writings to theme a museum without noticing that each one leaving your inventory removes Science; keep writings and artifacts, trade paintings and sculptures instead. Relics count too, so a Reliquary Holy Site or a few martyred Apostles are quiet Science if you are suzerain. Building Archaeological Museums but never producing Archaeologists is another way to waste the bonus — each dig is cheap relative to what it returns over a hundred turns. Because the value rests entirely on suzerainty, an AI with a large Great Person output can strip it away in a single envoy dump; keep one envoy in reserve during the Renaissance. If Anshan is captured, the Science vanishes instantly while your collection remains, so liberation is unusually rewarding: everything returns the turn you retake it.
Envoy bonuses
- 1 envoy+1 Science in your capital and in each Library you own.
- 3 envoys+2 Science in each University and each Consulate you own.
- 6 envoys+3 Science in each Research Lab and each Chancery you own.
Envoy bonuses are shared by every city-state of the same type.
Other Scientific city-states
Related guides
- City-States and Envoys: Where Your Influence Should GoWhere envoys come from, how to spend the first handful, which city-state types match each victory plan, how to win and keep suzerainty against the AI, and when conquering a city-state is the right call.Last reviewed: 2026-10-03
- Diplomatic Victory: Earning and Spending FavorA working plan for the Gathering Storm diplomatic victory: where Diplomatic Favor actually comes from, how World Congress sessions and votes turn into victory points, which emergencies, competitions and wonders matter, how to keep alliances alive, and when to spend favor versus hold it against a rival's lead.Last reviewed: 2026-10-03
- Early District Planning: The First 100 TurnsHow to read city sites for future adjacency, decide between settling for yields now or reserving tile clusters, and know when a planned layout should be abandoned.Last reviewed: 2026-10-03
Last reviewed: 2026-10-03