Scientific

Taruga

Suzerain and envoy bonuses summarised in our own words from the game data.

Suzerain bonus

Each city gains +5% Science for every different improved strategic resource it has.

Game data traceMINOR_CIV_TARUGA_UNIQUE_INFLUENCE_ALUMINUM_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_COAL_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_HORSES_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_IRON_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_NITER_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_OIL_RESOURCE, MINOR_CIV_TARUGA_UNIQUE_INFLUENCE_URANIUM_RESOURCE

Strategy guide

+5% Science per distinct improved strategic resource in a city. A city working horses, iron, niter and coal is at +20%, and late-game resource spreads push higher. Improve every strategic tile you own — even ones you'll never spend — because here they pay science.

Best civs & plans

Science civs on resource-rich maps get a Campus-scale multiplier; pairs neatly with Hattusa-style resource access if you can hold both.

Envoy plan

Three envoys turn the bonus on, and the scientific-type rewards multiply with it in a way most city-states do not: the percentage applies to each city's whole science output, including the flat Library and University science the first and third envoys add. A resource-rich science empire therefore has a real case for six envoys, since the Research Lab science at that tier is boosted too. AI science civs will contest it, so treat Taruga like Geneva or Mitla and commit early with a two-envoy cushion. Because the value only shows after you have improved several resource types, players often underinvest before the medieval era and then find an AI sitting at five envoys; place Amani early to hold the line cheaply and add real envoys once Niter and Coal appear.

Value by era

In the ancient era only Horses and Iron are visible, so the bonus is a single-digit percentage in one or two cities — real but small. Each resource-revealing technology adds a new tier: Niter in the medieval era, Coal in the industrial era, then Oil, Aluminum, and Uranium, and the bonus in a city that keeps improving every new resource inside its borders climbs step by step toward the seven-resource maximum. Peak value is the modern and atomic eras, which is also when science matters most for a space race. That profile makes Taruga unusually good to grab late: a suzerainty taken in the industrial era applies instantly to every improved strategic tile you already own, so an empire that mined and pastured its resources anyway gets the full benefit the same turn.

Pitfalls and how to protect it

The bonus counts distinct resource types inside each city's borders, so two Iron mines in one city give the same tier as one, and a resource on a tile that has not been improved gives nothing at all — Oil in particular is often left undrilled because nobody needs the fuel yet, which under Taruga is a science mistake. Offshore Oil needs an Offshore Platform, so coastal cities should not ignore it either. Pillaging strips the bonus tile by tile, making resource tiles near the border worth a garrison. Taruga's own defences are ordinary; a conquering neighbour removes the multiplier everywhere at once, which justifies joining a liberation emergency. On a map with little strategic spread, or in a game where an AI already holds five envoys there, the type rewards alone are not worth the fight.

Envoy bonuses

  • 1 envoy+1 Science in your capital and in each Library you own.
  • 3 envoys+2 Science in each University and each Consulate you own.
  • 6 envoys+3 Science in each Research Lab and each Chancery you own.

Envoy bonuses are shared by every city-state of the same type.

Plan your districts in the adjacency calculator →

Other Scientific city-states

Related guides

Last reviewed: 2026-10-03