France

Catherine de Medici (Magnificence)

Uniques and adjacency effects read from the game data.

Victory focusCulture

Kit at a glance

Magnificence Catherine throws parties instead of plots: luxuries adjacent to her Theater Squares power court festivals that convert into culture and tourism. France becomes a spectacle economy — opulence as a victory strategy.

Opening: the first 60 turns

City placement decides this game before turn 20. Settle the capital where at least one luxury sits within the first ring, then earmark a Theater Square tile that touches it; two luxuries in the same arc is the dream. Send the scout to map every luxury cluster nearby and route Settler two and three toward them rather than toward rivers or coast. Build order runs Scout, Warrior, Settler, Settler, Monument, with Astrology skipped in favor of Mining, Irrigation and Masonry so luxuries get improved and worked quickly. Civics should sprint to Drama and Poetry, since Theater Squares are the only building that makes her festivals possible, and Early Empire for the loyalty and settler card. Trade for any luxury a neighbor will part with on turn one of contact.

Unique to this civilization

  • Unit

    Garde Impériale

    Replaces Line Infantry

    Technology: Military Science

Adjacency effects

No adjacency bonus — standard district rules apply.

Try Catherine de Medici (Magnificence) in the adjacency calculator →

How to play it

Place Theater Squares next to luxury tiles when founding cities — the adjacency is the whole engine. Collect every luxury you can trade for, run festival projects in the gaps, and finish with France's usual wonder-tourism flood.

Victory paths

This is a single-lane culture leader, and the lane is unusually fast. Luxury-adjacent Theater Squares give culture from the classical era on, which accelerates the civic tree, which in turn unlocks the medieval wonder window earlier than other France builds. Court Festival projects then convert luxury count into tourism during the lulls when a city has nothing better to queue, so every city with a Theater Square can contribute even without Great Works. Mid-game, the standard French wonder discount and doubled wonder tourism take over as the main source, and the festival tourism layered on top is what pushes the win into the industrial era instead of the modern one. There is no realistic domination or science branch; if an opponent forces war, defend and return to the festivals.

Synergies: city-states, wonders, policies

Anything that adds luxuries adds tourism. Zanzibar is the single best city-state on the map for her, and any trade-focused city-state that hands you gold to buy more luxuries is second. Pingala's Curator promotion and Reyna's Contractor in the festival city keep the queue funded. Aesthetics-line policies matter early: Literary Tradition for Great Writers is fine, but Charismatic Leader feeding envoys and later Free Market for luxury purchasing power do more. Goddess of Festivals is the thematic pantheon pick when three or more plantations are in reach. Colosseum next to an Entertainment Complex covers amenities so you can afford to sell duplicate luxuries rather than keep them, and Great Merchants who add luxury copies are worth chasing over Great Engineers.

Weaknesses and counters

A start with luxuries scattered one per city, or none within Theater Square reach, strips the leader down to plain France with a weaker early game. Luxury-rich terrain is often desert or tundra, and settling for adjacency can leave cities without food or production, so the festival engine stalls while the city struggles to build the Theater Square in the first place. Opponents counter her by refusing luxury trades, pillaging the resource tiles rather than the district, and by out-pacing the modern-era tourism threshold with Rock Bands. The typical mistake is spamming Court Festivals in cities that should be finishing wonders or Amphitheaters; the project is filler, not a substitute for the Theater Square building chain and its Great Work slots.

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Last reviewed: 2026-10-03