Trade

Samarkand

Suzerain and envoy bonuses summarised in our own words from the game data.

Suzerain bonus

Builders can construct the Trading Dome: +2 Gold, +1 Gold per adjacent luxury resource, and each Dome at a route's origin adds +1 Gold to your outgoing international trade routes. Cannot sit next to another Dome.

Game data traceMINOR_CIV_SAMARKAND_TRADE_GOLD, MINOR_CIV_SAMARKAND_UNIQUE_INFLUENCE_BONUS

Strategy guide

Trading Domes are gold improvements that scale with adjacent luxuries, and every dome in a route's origin city adds +1 Gold to its international routes. Cluster domes in your trade hub next to luxury tiles and each outgoing route gets permanently richer.

Best civs & plans

Trade-empire kits — Portugal, Mali, Persia — stack it with their route bonuses; luxury-rich starts get the biggest domes.

Envoy plan

Trade city-states are the most fought-over category on the AI side, and Samarkand is no exception, so decide early whether it or Zanzibar is your trade target and put three envoys here in one push instead of drifting toward it. The trade-type rewards are strong on their own — gold in the capital and every Market or Lighthouse at one envoy, in every Bank and Shipyard at three — and they pair with the Domes, since a Commercial Hub city is where luxuries and Trading Domes both cluster. Six envoys is worthwhile for a route-heavy empire once Stock Exchanges and Seaports exist. Amani is a good way to hold the margin.

Value by era

A Trading Dome in the classical era is a flat gold improvement that outperforms most early tiles once a luxury or two sits beside it, which makes an early suzerainty a quiet economic edge rather than a spike. The bonus grows with the number of international routes leaving the Dome city: in the medieval era that is two or three routes, but by the Renaissance and industrial eras a trade capital running eight or nine outgoing routes with several Domes beside it adds a substantial per-turn sum on top of the tile gold. Late in the game the tile gold matters less but the route bonus still scales, so a modern-era suzerainty is worth a few Builder charges in the one city that sends most of your routes.

Pitfalls and how to protect it

The route bonus only counts Domes in the origin city of an international route, so Domes scattered across five cities that each send one route are far weaker than the same Domes stacked in the single city that sends most of them — and domestic routes earn nothing from them. The Dome goes next to a luxury, never on it, and the no-adjacency rule means alternating Domes with plantations and mines rather than lining them up. Like any improvement they can be pillaged, so a raided trade capital loses both the tiles and the route bonus until Builders repair them. Samarkand often sits inland near AI trade rivals; if it is captured, existing Domes keep their yields but no new ones appear, so weigh a liberation war against simply switching envoys to Zanzibar.

Envoy bonuses

  • 1 envoy+2 Gold in your capital and in each Market or Lighthouse you own.
  • 3 envoys+4 Gold in each Bank, Shipyard and Consulate you own.
  • 6 envoys+6 Gold in each Stock Exchange, Seaport and Chancery you own.

Envoy bonuses are shared by every city-state of the same type.

Plan your districts in the adjacency calculator →

Other Trade city-states

Related guides

Last reviewed: 2026-10-03