城邦图鉴
48 个城邦所有城邦按类型整理。宗主国加成依据游戏数据以我们自己的文字摘要。
科技
- 安善+2 Science from each Great Work of Writing you have, and +1 Science from each Relic and Artifact.
- 博洛尼亚Each of your districts that has at least one building generates +1 Great Person point of its own type (Theater Squares give Writer, Artist and Musician points).
- 非斯The first time you convert a city with a religious unit, gain 20 Science per Population of that city (standard speed).
- 哈图沙Each strategic resource you have revealed but not yet improved supplies you 2 per turn.
- 米特拉Cities with a Campus grow 15% faster.
- 那烂陀Builders can construct the Mahavihara: +2 Science, +1 Housing, +1 Faith per adjacent Holy Site and +1 Science per adjacent Campus (another after Scientific Theory). Your first one grants a random technology. Flat terrain only, not next to another Mahavihara.
- 日内瓦Your cities earn +15% Science while you are not at war with any civilization.
- 塔鲁加Each city gains +5% Science for every different improved strategic resource it has.
文化
- 阿瑜陀耶Whenever a city finishes a building, you gain Culture equal to 10% of its production cost.
- 卡瓜纳Builders can construct the Batey: +1 Culture, +1 Culture per adjacent bonus resource and Entertainment Complex (doubled after Exploration), and Tourism after Flight. Cannot sit next to another Batey.
- 库马西Trade routes you send to any city-state earn +2 Culture and +1 Gold for each specialty district in the origin city.
- 拉帕努伊Builders can construct the Moai: +1 Culture, +1 per 2 adjacent Moai, +2 on or next to Volcanic Soil, +1 next to Coast or Lake, and more Culture and Tourism as civics and techs advance. Cannot be placed next to Woods or Rainforest.
- 摩亨朱-达罗All your cities get full Housing from water, as if every city were next to a river.
- 南马都尔Your districts placed on or next to Coast or Lake tiles earn +2 Culture.
- 塔那那利佛Each Great Person you have ever earned grants +2% Culture, stacking up to +30%.
- 维尔纽斯While you hold the highest active Alliance level, all your Theater Squares get +50% adjacency bonus.
军事
- 阿卡德Your melee and anti-cavalry units deal full damage to city walls instead of the usual reduced amount.
- 格拉纳达Builders can construct the Alcázar: +2 Culture, Science equal to half the tile's Appeal, +4 Defense and instant fortification for the unit on it, and Tourism after Flight. Cannot sit next to another Alcázar.
- 喀布尔Your units earn double experience from battles they start.
- 拉合尔Your cities can train Nihang, a faith-purchasable unit with its own promotion tree that grows stronger as you first build a Barracks, Armory and Military Academy.
- 纳札加姆Buying land combat or support units with Gold is 20% cheaper for each Encampment building in that city.
- 普雷斯拉夫Each Encampment building grants its city +2 Loyalty per turn.
- 瓦莱塔City Center and Encampment buildings can be bought with Faith. Ancient, Medieval and Renaissance Walls become cheaper — but Faith is the only way to buy them.
- 沃林When your land unit kills another civilization's or city-state's unit you gain Great General points — naval kills give Great Admiral points — equal to 25% of the defeated unit's strength (standard speed).
工业
- 奥克兰Shallow water tiles you own gain +1 Production, and +1 more once you reach the Industrial era.
- 布鲁塞尔Your cities get +15% Production when building wonders.
- 布宜诺斯艾利斯Your bonus resources count as luxuries: each type provides 1 Amenity.
- 加的夫Every Harbor building you own gives its city +2 Power.
- 墨西哥城Regional effects from your Industrial Zones, Water Parks and Entertainment Complexes reach 3 tiles farther.
- 香港Your cities get +20% Production toward city projects.
- 新加坡Your cities receive +2 Production for each foreign civilization they have a trade route to.
- 约翰内斯堡Cities gain +1 Production for each type of resource they have improved, rising to +2 after you research Industrialization.
宗教
- 阿尔马Builders can construct the Monastery: +2 Faith, +1 Housing (another after Colonialism), +1 Faith per 2 adjacent districts, and it heals a resting religious unit on the tile by 15 HP. Cannot sit next to another Monastery.
- 埃里温Your Apostles pick any promotion they qualify for instead of drawing one at random.
- 梵蒂冈城Activating a Great Person spreads 400 religious pressure of your founded or majority religion to cities within 10 tiles.
- 康提You receive a Relic each time you discover a natural wonder, and all your Relics yield +50% Faith.
- 拉文塔Builders can construct the Colossal Head: +2 Faith, more Faith from adjacent Woods and Rainforest (improved after Humanism), and its Faith converts to Tourism after Flight. Cannot be built on Snow.
- 纳斯卡Builders can construct the Nazca Line on flat Desert: +1 Faith to adjacent tiles (+1 more if they hold a resource), later Food for adjacent Desert and Production for adjacent flat tiles, +1 Appeal. The Line's own tile cannot be worked.
- 欣盖提Your trade routes (domestic and international) earn +1 Faith for each follower of your founded or majority religion in the origin city.
- 耶路撒冷Your cities with a Holy Site spread religion as if they were Holy Cities — quadruple pressure on cities within 10 tiles.
贸易
- 罕萨Your trade routes earn +1 Gold for every 5 tiles of their path length.
- 卡霍基亚Builders can construct the Cahokia Mound: +3 Gold, +1 Housing (more with later civics), an Amenity from your first Mound (second after Natural History), and Food from adjacent districts as civics/techs advance. Cannot sit next to another Mound.
- 马斯喀特+1 Amenity in each of your cities that has a Commercial Hub.
- 摩加迪沙Your Trader units cannot be plundered while on water tiles.
- 撒马尔罕Builders can construct the Trading Dome: +2 Gold, +1 Gold per adjacent luxury resource, and each Dome at a route's origin adds +1 Gold to your outgoing international trade routes. Cannot sit next to another Dome.
- 桑给巴尔You receive the Cinnamon and Cloves luxuries — obtainable nowhere else — each providing 6 Amenities.
- 威尼斯Trade routes you send to foreign cities earn +1 Gold for each luxury resource at the destination.
- 雅加达Your Trading Posts in foreign cities add +1 Gold to your trade routes that pass through or end at that city.
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